Post new topic   Reply to topic    Born To Reign Forum Index -> Raid Tactics
View previous topic :: View next topic  
jarilo
Guild Master

user avatar

Joined: 18 Jun 2007
Posts: 67

Send private message
Reply with quote

re: Attumen the Huntsman Is Hunted

0
General Information

* Level: Boss
* Location: Karazhan
* Type: Undead
* Health: approx 350,000
* He is commonly seen as a gear check for Karazhan.

Attacks and Abilities

Attumen

* Basic Melee: 1.6k - 2.1k on tank, 8k on cloth. He can, and should, be disarmed. Immune to taunt.
* Shadow Cleave: Cleave attack for around 4k.
* AoE Curse: Casts every 30 seconds a wide-area curse that reduces chance to hit with melee and ranged attacks and spells by 50%. Can be removed by mages and druids.
* Mount Up: When he or Midnight is at 25% he will mount up, both turning into one boss at full hp.
* Charge: After Attumen is mounted, he periodically does a charge. This does over 6k on cloth, and causes a knockdown. Note this charge has a minimum range, so it can be avoided by standing close enough to him (watch the cleave though).

Midnight

* Basic Melee: Around 1.8 k damage

* Attumen and Midnight are both immune to taunt and bleed effects.

Strategies

At the start, Midnight is alone. When she's at 95%, her master Attumen is summoned, right at Midnight's spot. When either reaches 25% health, Attumen mounts and gains the Charge ability.
Preparation

Clear the whole area, because all trash mobs will come when you pull Attumen, save for the five next to the blacksmith. Trash has a 25-minute respawn, so a little speed is required during the clearing phase. Respawns will not happen during the boss fight.
Tanking

One tank should start the encounter by pulling and tanking Midnight where she stands. Your off tank (preferably one that can disarm) will be waiting between your group and Midnight. When Attumen spawns, he should immediately be picked up by this tank and drawn away so that Attumen's cleave doesn't hit the Midnight tank. One effective way to do this is to activate mob health bars (default keybind V) and Thunderclap immediately upon seeing Attumen's healthbar appear. Follow with a Demoralizing Shout then and a Disarm, as quickly as the GCD allows, and have a hunter misdirect Attumen onto his tank. Disarming Attumen will reduce his DPS by about 60%, at which point he'll be less damaging than Midnight. Putting your best geared tank on Attumen is preferred. Also, a warrior can use Spell Reflection before Attumen applies the curse, which is triggered every thirty seconds.

Midnight should be tanked well away from the raid. Tanking her where she stands is preferred.
Mounting

When either horse or rider are at 25% health, Attumen will mount. Aggro will be wiped, and if he is below Midnight's health, Attumen will be healed up to the horse's percentage. The only difference after mounting is the additional charge ability. The charge hits the furthest person who has no aggro, so it is possible to put a plate / mail user at the back end of the raid.

Edit: Other sources suggest, and experience confirms, that the above information about charge targeting is not correct. The charges are either random or target the nearest non-melee target. Until this is clarified, it's not a bad idea to keep your OT out of melee to absorb the charges.

Keep in mind that he can and sometimes will use his shadowcleave while he's walking back to the MT after a charge.

Since aggro is reset when he mounts, it's a good idea for the tank (if a warrior) to use Shield Wall at that time, to give the healers some slack. This will allow the warrior to build threat again, without requiring significant heals.

The best way to avoid damage to the raid is by having the tank turn Attumen around, and having everyone in the raid stand directly behind him, in melee range. This avoids both the charge and the damage caused by Shadow Cleave.
DPS

Midnight should be focused on first. It is possible to switch DPS to Attumen when Midnight gets down to about 30%, so that Attumen has low health when he mounts up. This shortens the length of the phase where he can charge, although it requires tanking Midnight for that much longer, so this is not a recommended tactic.
Healers

Healers should keep everybody's health topped off through the whole fight, especially in Phase 2, because the charge can hit anybody if the group is not properly oriented. Charge victims should bandage to lessen the load.
Curse

Mages and Druids should focus on removing the debuff from everyone.

An optional tactic is to cast Curse of Weakness on both Attumen the Huntsman and his mount, Midnight. You can only do so if you have a warlock in the raid. Many bosses become easier with Curse of Weakness, allowing healers more time to heal their tanks. Curse of Weakness at its most updated form reduces attack power by 350. However, be aware that it does not stack with Demoralizing Shout and prevents the warlock from using a different curse. In effect, it will be a waste of demoralizing shout.
Post Fight

Clear the mobs to the quest NPC to the left of the corral where Midnight was tanked. This will allow members in your party who have the required rep to repair and buy recipes.


Alternate Strat (Nocturnal Guild Strat)

A few key changes have us defeating this boss with ease, even with as few as 7 people.


* Midnight is not tanked "where she stands". Instead, she is pulled via gun and moved in front of the cart, to the left of where the cart tonque lies aganst the ground. DPS holds off initially.
* Attumen tank does a little white damage to gain rage. During this time he makes sure he is seeing Midnight's health bar via nameplates ("V" by default). Once he reaches 30 rage +, he presses ESCAPE to untarget Midnight and stands there.
* DPS is called half-in for midnight.
* Attumen spawns quickly after DPS is engaged, the offtank will see Attumen spawn right beside Midnight (because of his nameplate) and immediately activate his bloodrage, generating rage-related threat, then shield bash. In the event Attumen didn't go after him right away (should not happen) he can intervene Attumen and pick him up.
* Attumen tank moves Attumen over to the wall where the 5-person pull was before Midnight was pulled, but in full line-of-sight of the rest of the raid.
* Attumen tank immediately uses disarm on Attumen and Spell Reflection. In fact. if the tank uses Spell Reflect the instant it is up, every time it is up, he will reflect 100% of Attumen's debuffs back to Attumen. (Not so reliable in phase III). In the event the tank gets a debuff, a mage or druid dispells it.
* DPS group 2 starts on Attumen. This means one half is DPSing Midnight and one half Attumen. The ideal situation is to bring their life down together at the same time. If this proves too difficult, all DPS can be assigned to midnight, Phase III will just last longer.
* When Attumen mounts (Phase III) a tank immediately shield slams and uses their bloodrage again. (Generating rage generates threat.)
* All DPS and the other tank moves to the rear of the horse and starts DPS, but white-damage only until the tank calls for all-in.
* At this time, all casters move right behind the horse too. Most especially Healers. In melee range. (But continuing to heal of course)
* The only people at range are hunters unless there is no hunter, then the other tank goes out. If no one is at range, Attumen will sometimes whack a healer with melee instead, which is a harder hit than his charge, so leave at least one person at range. That person is effectively a "charge tank" and hunters fill this role with ease.
* Spank

Quotes

Attumen spawns (Midnight at 95%)

* Who dares attack the steed of the Huntsman?
* Perhaps you would rather test yourselves against a more formidable opponent?!
* Cowards! Wretches!

When disarmed

* Weapons are merely a convenience for a warrior of my skill!

When Mounting

* Come Midnight, let's disperse this petty rabble!

Raid Member Slain

* Another trophy to add to my collection!
* It was... inevitable.

Midnight makes a kill

* Well done Midnight!.

Dead

* Always knew... someday I would become... the hunted.


_________________

Posts from:   
Post new topic   Reply to topic    Born To Reign Forum Index -> Raid Tactics All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum