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re: Fighting Prince

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If you guys like this Sticky it please,

Strategy

The fight with Prince Malchezaar has three phases:
Phase One

Phase One starts immediately when Malchezaar aggroes. The door to the balcony closes, and Malchezaar starts summoning infernals and casting Enfeeble and Shadow Nova. He casts Shadow Word: Pain on the tank.

* Fight Malchezaar with the tank's back to the wall to avoid knockback.
* DPS him steadily down to 60%, being mindful of Enfeeble, Shadow Nova, and the Infernal AoE.
* One strategy is to use White damage only for Phase One, except for hunters and classes with aggro wipes. This allows the tank to gain plenty of aggro to counter the high raid DPS of Phases Two and Three, meaning the tank will never get enfeebled.
* If you start to get cornered by Infernals, have your tank move to another part of the platform. Try to do this before Phase Two.

Phase Two

Phase Two starts when Prince Malchezaar is reduced to 60% health. He warps in axes, which substantially increases his melee damage. He stops casting Shadow Word: Pain and starts Parrying and Thrashing and casting Sunder Armor on the tank. Infernal summoning, Enfeeble, and Shadow Nova continue as in Phase One.

Thrash is the biggest threat during this phase and can deal more than 12,000 damage inside of a second. Healers should keep the tank as close to full health as possible and stagger movements during group shifts to ensure the tank does not go very long without a heal.

* Keep attack power and speed debuffs up at all times (Thunderclap, Demoralizing Shout or Curse of Weakness)
* Healers should use preemptive and not reactionary heals during this phase (cancel unnecessary heals instead of only healing when needed)
* Paladin tanks can stop melee attacks and focus on using magic damage to reduce the chance of parry damage spikes

Phase Three

Phase Three begins when Prince Malchezaar reaches 30% health. Melee damage on the tank returns to Phase One levels. He stops using Enfeeble, Thrash, Sunder Armor, and Parry. He continues casting Shadow Nova. He starts casting Shadow Word: Pain and Amplify Damage on random raid members. He throws his axes into the air where they fly around attacking raid members at random. He starts summoning infernals much more frequently.

* Make sure the person being attacked by the axes communicates to the raid chat or on Ventrilo or Teamspeak so they can be healed. The damage they do is easy to heal through, but if ignored may cause the death of your healers or damage-dealers. The axes do physical damage and as such can be mitigated with armor. A Paladin's devotion aura is advised.
* The Infernals will spawn much more frequently and Malchezaar must be killed as soon as possible. Raid movement and communication is paramount during this phase to avoid taking damage from the Infernals. Each infernal will land on a fifteen-second timer. In less than two minutes, the infernals will completely cover the combat area, leading to a wipe. Burn him down fast.
* A badly placed infernal during this phase can easily wipe the raid. If this happens, don't be discouraged, since you managed to get him through the most difficult part of the fight (Phase Two).



Infernal Spotting

Malchezaar emotes either "You face not Malchezaar alone, but the legions I command!" or "All realities, all dimensions are open to me!" immediately before summoning an infernal. If you look to the sky beyond the balcony, you'll see a bright yellow meteor headed toward the raid. Its trajectory is a little tricky but somewhat predictable.

One responsible non-melee raider should act as a spotter. He receives a raid marker and has three jobs:

* Watch for falling infernals and move to a safe spot.
* If an infernal will fall on the melee group, announce it in clear terms and suggest a new location (e.g. "infernal on far side of door from melee group, move along the wall from the door", or maybe a minimap ping).
* Stay within range of the melee group so the healers can do their jobs.

The other ranged raiders stick close to the spotter. It's possible to skip the raid marker and announce safe spots, but using the marker requires a lot less communication.

As for the infernals themselves: before landing, they fly in a straight line toward a point in the arena, but shift direction suddenly at the last second, usually down.

Naturally, your spotter should be smart about choosing a safe spot. A wide open place is better than sandwiched between two infernals' AoE, and the area of the Prince's Shadow Nova is right out.

During Phase Three, Malchezaar summons infernals at an increased rate, so watch those emotes.
Wipes

Wipes on Prince Malchezaar are typically caused by one of four things:

An infernal landing in a bad spot right as an Enfeeble hits. To deal with this, simply watch for infernals, and make sure that there is always room to run. Otherwise, try again and hope for luckier infernal positions.

A lack of heals on the tank when the healers change positions to avoid an infernal. Healers must have a plan to ensure that the tank never goes without heals during a move. This may require that a healer briefly take damage from an infernal.

In Phase Two, a huge damage spike on a warrior tank caused when rapid-fire Thrash attacks use up Shield Block charges and lead to crushing blows. This is even worse if Malchezaar Parries at the same time. These spikes are not avoidable. The healers and the tank must simply use their normal techniques to ensure survival in the face of this damage. In particular, healers must continuously cast big heals in Phase Two even if the tank is at full health. By the time the heal lands, he won't be at full health any more. Parries can be reduced or eliminated by Expertise on the tank and by melee damage-dealers hitting Malchezaar from behind.

Running out of room in Phase Three due to too many infernals spawning. The solutions to this are to increase damage output so that the Prince dies before this happens, or to use the "Safe Spots" noted above.

Note that better gear, especially on the damage-dealers, reduces the possibility of all of these problems.


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re: Fighting Prince

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great find ash=)
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